Features : Command a Zoid army - Take control of a fleet of giant biomechanical life forms that blend the assets of beast and machine to create fierce weapons of war.
Advanced military tactics - Facing armies that far outnumber you means optimizing your tactical advantages. Mastering the concentrated fire tactic, managing the scan gauge and support tactics, and utilizing the Electromagnetic Pulse System will be crucial to your survival. First-class customization - Take your units to the next level with upgrades, including melee weapons, rockets, rifles, machine guns, shotguns, cannons, and more Zoids Assault has been rated "T" for Teen with Fantasy Violence and Mild Language by the ESRB.
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Heavy Artillery Zoids tend to have a longer target range than the standard equipped Zoids, however this puts them at a disadvantage when the enemy CPU decides to go on the offensive, making strategy and placement very important. Terrain also plays an important part of the battle because units can only move through open terrain - trees, stones, or computer placed debris add to the importance of strategic placement of Zoids Units.
In addition to enemy Zoid CPU's there are also cargo containers which can be destroyed during battle, although not required. Destroying the cargo containers gives the player the chance to acquire new armor, weapons, and other various equipment to enhance the Zoids with before the next mission.
When entering to "Attack" the possible target areas that the Zoid can attack light-up in bright red squares, however there are also smaller squares that show up within that field of range. The smaller red squares show what Zoids both enemy and ally will be able to be perform in a joint-attack or a counter-attack.
Joint-Attacks are very helpful during game play in causing the most damage to the enemy units. Strategically placing long-range heavy artillery and short or mid ranged light artillery makes it possible for enemy units to be taken out much more quickly, however the enemy CPU is also capable of performing Joint-Attacks. The player can use the mini-map located at the bottom left corner of the screen to help to decide where to place units.
Ally units appear either green or light blue while enemy units appear as yellow, terrain obstacles appear as dark or navy blue. In addition to the mini-map the player also has use of additional huds that pop up during battle which displays the current hit-points of the units engaging in battle as well as other combat information relating to each ZOID.
At the beginning of the game the player is put in charge of five Zoids. There are at least five different models of Zoids that are featured in game. Here's the only reason, it seems, that Zoids Assault is a traditional Xbox release: Whenever there's an attack, the game presents the fight as a fairly elaborate cutscene, with the Zoids duking it out in high definition to aggressive sound effects.
This can be mildly amusing at first, but the cutscenes are repetitive enough and far enough from a graphical accomplishment, to warrant constant and passive viewing.
You can skip the cutscenes with the start button an option to forgo them without prompt would be much welcomed , and that's what usually happens. It would remain a niche product, though, because everything about the game takes forever. There's minute upon minute of cutscenes and text before the game even starts, and the battles can easily take half an hour, even skipping the fighting cutscenes.
There's nothing more frustrating than losing half an hour's worth of work when you lose though you can withdraw from a battle and keep the experience points you earned , which starts happening around the third of 14 missions.
Add in the aforementioned updates to your Zoids between battles, and the whole experience just feels burdensome. Another bizarre decision on the developer's part resulted in the game having no multiplayer, online or locally. Such a feature should have been ridiculously easy to add; take the battle arenas from the single-player campaign and let another player take the place of the A.
Given that nothing happens in real time, the game could allow any number of players to pass around any number of controllers, and online multiplayer wouldn't suffer from lag. That would have made for some epic, strategy-focused battles. Not to mention adding replayability, something the game sorely lacks. Finally, there's the free downloadable content, which somehow manages to feel like a rip-off. When adjusting your monsters' attributes, one notices that it would be nice to have a few more paint colors to choose from; this is possible, but only if you buy your copy from GameStop or Amazon.
These games come with downloadable-content codes for more "skins," which in addition to changing colors, also improve a Zoid's performance. This feels not like a bonus, but like something that should have been included with the overpriced game to begin with and should not have been used to favor some retailers over others. In its battle system, Zoids Assault has the germ of a great game.
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