Feels like something is broken here. Recently it even broke the translations string for it. The text was updated successfully, but these errors were encountered:. Hello Turmfalke2 , Shader Pre-Caching is handled by the Steam client, not Dota 2, so I've transferred this issue to the steam-for-linux issue tracker. Sorry, something went wrong. I also experience the Shader Cache building everytime I try to start the game after a restart of steam.
Same issue here on Linux. I have enabled Shader precaching and allow background processing of Vulkan shaders. My procedure for now is to let steam fully precache it and disable background processing after that.
Everytime when it wants to precompile when starting a game I quit the process. Hopefully the issue is solved soon. I'm having this issue on steam for Linux. The worst offender is Rise of the Tomb Raider. Shader caching can take minutes, every single time I launch the game. Can confirm this issue on Linux and it's a major pain. Haven't timed it but definitely feels like a minute wait every time I try launching a particular Valve game, especially after an update.
Considering many games push daily or semi-daily updates through Steam, this is a no-go and it's making me opt out Vulkan and into OpenGL when that's easily done in-game. Haven't tried to reproduce. I am sure this feature is well-intended as a quality-of-life feature but it's absolutely killing Vulkan support for me.
My suggestion is to consider disabling it by default until a proper implementation is achieved because this is not on-par with Steam standards. Imagine someone having to run 15 minutes of shader pre-compilation on battery on a laptop. I'm sorry but this is unacceptable. I would say the same for game updates but as I said in my last comment, games can push very small updates multiple times a day and waiting 20 minutes for each of those especially if updates are running on the background is also not par for the course.
Issue started occurring for me a couple of days ago, too. Cache starts building every time I launch the game. Grand Theft Auto V does this too. Every darn time and hogging the CPU severely while at it. Give it some priority. I have a lot of games installed - and a lot of shaders get processed every time i start the machine. Every 2nd start of dota my most played game it processes again.
Even 1 time it happened that dota crashed and then the shader processing went so long that I got an abbandon. Very annoying. Same issue, specifically with Warframe. At this point I've disabled "Allow background processing Only uses a few threads, for some reason really likes using swap despite plenty of memory, and seems to really churn on my M. How does it being a bug change the fact that I'm suggesting an improvement over the current implementation?
Same here. Originally posted by Silky Rough :. Originally posted by Wild :. Originally posted by Gun-Runner89X :. Per page: 15 30 Date Posted: 9 Feb, am. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames. Subscription removed. Sorry, you must verify to complete this action. Please click the verification link in your email. You may re-send via your profile. Whenever I turn on the computer and wait for the operating system to boot, I have no audio signal via the HDMI cable on my screen. To get that signal, I have to update the Intel display audio driver every time, and after restarting the computer, I can get a tone on the screen to work irregularly on the computer.
Whenever, after finishing work and turning off the computer, I turn on the computer again, the problem manifests itself in the same way. Then, using the paperclip icon below the edit window, upload and attach this file to a response post.
Two of these systems work great, i.
0コメント