Point release Frank-2 includes following bugfixes backported to original Frank release :. Point release Frank-1 includes following bugfixes backported to original Frank release :. After a long and anticlimactic buildup, we are pleased to announce the release of stable version 0.
Like our previous stable versions, this release features an expansive range of bugfixes, code and content additions, and new features. The goal was to have a smaller and more manageable release this cycle, which was an utter failure, as it took well over a year and by several measures was even larger than the 0.
E cycle. F as a release with a lot of content and polish. Compared to 0. E, you may find it a little more difficult the pendulum swings ever back and forth , but we think also more rewarding. The most obvious feature of 0. This is probably the most long awaited and highly requested feature of the past five years of development. Besides pockets, 0. F features the addition of achievements for fun and bragging rights, a proficiency system to represent more refined skill knowledge, blood loss mechanics for you and your enemies, weariness that builds as you push yourself to your limits, vehicles that can drive up and down z-levels and bridges that are above rivers, enabling more navigable rivers, as a result , and a vast host of new content from new monsters and evolutions to new quests and items.
On the mod side, Magiclysm, Aftershock, and Dinomod have all grown expansively, including new artifact and enchantment systems that have impacted content in the main game. And much more, too much to list here. Players coming from the last stable will notice a switch towards encouraging looting over crafting, especially in the early game, and will have to be cautious about overextending themselves in the beginning of their survival effort.
Point release Ellison-3 includes following important bugfixes to original Ellison release :. Point release Ellison-2 includes following important bugfixes to original Ellison release :. Point release Ellison-1 includes following important bugfixes to original Ellison release :.
The Ellison release adds a huge number of features and content that make the world feel more alive. From being able to climb onto building rooftops or hide behind cars, to building a camp for your followers in the wilderness, to exploring the new river and lake systems on a boat or raft, everything is more immersive and consistent.
We aimed at a 6 month release cycle, and ended up spending 9 months adding features at a breakneck pace and 3 months putting the brakes on and stabilizing. We built a huge amount of infrastructure for having the game check its own consistency, which has and is going to continue to contribute to the amazing pace of feature and content additions we are experiencing.
The development team is also larger and at the same time more cohesive than it has ever been before. Explore all the new features with the attached release archives. Speaking of exploring, the list of available tilesets has shuffled a bit, so this is a great time to find your new favorite.
More UI polish, more features, more content, more long-asked-for changes. Future releases are planned for roughly 6-month intervals. This release is made up of 37, commits authored by over contributors, and it roughly doubled the number of everything in the game, items, monsters, map buildings, you name it, we doubled it. The Cooper release is named in honor of the new monster infighting system. Now you can sit back and watch as your enemies tear each other to pieces!
This release, containing over 9, commits kevingranade counted brings an unheard-of amount of new features and content, most of which wants you dead. Start your adventure in a wide variety of different locations, with a selection of different starting scenarios, now with unique character traits. Vehicles have gotten some love, and now form a basis for an electrical network should you desire to build one. The release, our largest yet also brings innumerable bugfixes, performance enhancements, new items, a long-awaited module manager, new monsters, fullscreen mode, better mouse support, new map tiles and an unheard-of level of stability.
The Ma release is characterized by polish and preparedness. In honor of improved graphics tile support and the ability to generate a game with huge cities full of egregious numbers of zombies, Cataclysm: Dark Days Ahead version 0. This release also comes with complete or near-complete Russian and Chinese translations, a player memorial file, save compatibility moving forward, and probably the most frequently requested feature of the game, shopping carts.
PA Utilities. Survivor Expansion. Artyom Emporium v. BSA Makeshift. Bionics Recipes. Bootleg Walkers. Dried fruits. Expanded Archery Temp Lite Version. Forest Mori. Gel Walls. Material Plants. Mightiest Heroes. Mo' Creation. Mo' Insects. Mo' Monsters. Mo' Vehicles. Pistol Crossbow. Pressure Weapons. Summons animals. Survivor Notes. View code. As such, stable can lag behind with features. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds.
Yes, you can find the tutorial in the Special menu at the main menu. You can also access documentation in-game via the? Press the? World on the main menu will generate a fresh world for you. Select Create World. Please submit an issue on our GitHub page.
In either case, please consider reading our issue guidelines first. Check out our page on BountySource and consider sponsoring an issue. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have… Tileset: UltiCa Gameplay As your game begins, you awaken with hazy memories of violence and terror from when the world suddenly unravelled around you.
Project Managed Resources These sites are owned and managed by the project directly.
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